MapleStory M: How to Acquire a Treasure Box

  • Thus, adjusting damage cap damage to reduce cap for certain quick hitters who aren't necessarely bossing is required. There are factors like% abilities, number of hits, role-play and buffing advantages which can be either attack, defense, avert, etc., to take in consideration to adjust damage cap. Of course, Nexon will do that task together with test server by using same funding of all characters. Taking capital of a personality who can cope cap the oldest (excluding Zero),  MaplestoryM Mesos  examine damage and then repairing damage cap. Then, balancing !

    Now about RPG aspect, the thought I just mentionned above is not enough to bring it back. I thought we could nerf Dorothy hardcore and make a tower of Oz revamp. A revamp which will be to modify Floor 50 and place Dorothy out of the dungeon and should be in a separate room. A room which we can defeat her in party!! Or trip. So that they can match with my proposal in preceding paragraph. We can also reducing other end-game boss HP and/or diminishing the timer and/or make them even more difficult to defeat.

    And get rid of% HP damage. About% HP damage system... that needs a rework. We have to create defense, precision and avoidability more usefull. I am aware there is a system like challenging magnus. I detect by financing my Hero further and the amount of times I attempt him, I realize the%HP harm he copes on me with spin or rush seems LOWER!!

    Probably because we have a very high total principal stat or perhaps defense. We should use a system which will work for ALL kinds of percent HP damage except that the 1hit KO and meteors of all bosses. Percent HP harm which should get lower by getting a lot of defense stat. Tanky courses will have ability to receive even less harm, with a cap of course XD And really a chance for% HP dmg to perform a MISS by obtaining a great deal of avoidability stat.

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